it works
This commit is contained in:
8
scripts/coin.gd
Normal file
8
scripts/coin.gd
Normal file
@@ -0,0 +1,8 @@
|
||||
extends Area2D
|
||||
@onready var aplayer = $AnimationPlayer
|
||||
func _ready() -> void:
|
||||
print("coin ready!")
|
||||
|
||||
func _on_body_entered(body:Node2D) -> void:
|
||||
GameManager.add_point()
|
||||
aplayer.play("pickup_sound")
|
||||
1
scripts/coin.gd.uid
Normal file
1
scripts/coin.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dafe64tmpvrbe
|
||||
16
scripts/killzone.gd
Normal file
16
scripts/killzone.gd
Normal file
@@ -0,0 +1,16 @@
|
||||
extends Area2D
|
||||
|
||||
@onready var timer = $Timer
|
||||
|
||||
func _on_body_entered(body:Node2D) -> void:
|
||||
print("dead.")
|
||||
body.get_node("CollisionShape2D").queue_free()
|
||||
Engine.time_scale = 0.5
|
||||
timer.start()
|
||||
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
print("reloading")
|
||||
Engine.time_scale = 1.0
|
||||
get_tree().reload_current_scene()
|
||||
1
scripts/killzone.gd.uid
Normal file
1
scripts/killzone.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://db8xxth4oa6xg
|
||||
41
scripts/playermovement.gd
Normal file
41
scripts/playermovement.gd
Normal file
@@ -0,0 +1,41 @@
|
||||
extends CharacterBody2D
|
||||
@onready var mysprite = $AnimatedSprite2D
|
||||
|
||||
const SPEED = 100.0
|
||||
const JUMP_VELOCITY = -250.0
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("jump") :
|
||||
if is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# gets dir -1,0,1
|
||||
var direction := Input.get_axis("move_left", "move_right")
|
||||
|
||||
#flip sprite
|
||||
var flippy = direction<0
|
||||
mysprite.flip_h = flippy
|
||||
|
||||
if is_on_floor():
|
||||
if direction==0:
|
||||
mysprite.play("default")
|
||||
else:
|
||||
mysprite.play("run")
|
||||
else:
|
||||
mysprite.play("jump")
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
1
scripts/playermovement.gd.uid
Normal file
1
scripts/playermovement.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dfmh1h3u1186s
|
||||
24
scripts/slime.gd
Normal file
24
scripts/slime.gd
Normal file
@@ -0,0 +1,24 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
const SPEED = 50.0
|
||||
var direction = 1.0
|
||||
|
||||
@onready var ray_left = $raycastleft
|
||||
@onready var ray_right = $raycastright
|
||||
@onready var mysprite = $AnimatedSprite2D
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
print("slime..ready to eat.")
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if ray_right.is_colliding():
|
||||
direction = -1
|
||||
mysprite.flip_h = true
|
||||
if ray_left.is_colliding():
|
||||
direction = 1
|
||||
mysprite.flip_h = false
|
||||
|
||||
position.x += direction * SPEED * delta
|
||||
1
scripts/slime.gd.uid
Normal file
1
scripts/slime.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b3qxwn2ta73vx
|
||||
Reference in New Issue
Block a user