25 lines
595 B
GDScript
25 lines
595 B
GDScript
extends Node2D
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const SPEED = 50.0
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var direction = 1.0
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@onready var ray_left = $raycastleft
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@onready var ray_right = $raycastright
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@onready var mysprite = $AnimatedSprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print("slime..ready to eat.")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if ray_right.is_colliding():
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direction = -1
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mysprite.flip_h = true
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if ray_left.is_colliding():
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direction = 1
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mysprite.flip_h = false
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position.x += direction * SPEED * delta
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