Files
friggenlearnit/scenes/game.tscn
2025-03-22 20:21:52 -04:00

369 lines
22 KiB
Plaintext

[gd_scene load_steps=19 format=3 uid="uid://bsl5dgs3aimx1"]
[ext_resource type="Script" uid="uid://gyfm5wk3yp3c" path="res://scenes/game.gd" id="1_0tnpc"]
[ext_resource type="PackedScene" uid="uid://b72smvvbacy6g" path="res://scenes/player.tscn" id="1_uwrxv"]
[ext_resource type="FontFile" uid="uid://bnroldd715ms" path="res://assets/brackeys_platformer_assets/fonts/PixelOperator8-Bold.ttf" id="2_0tnpc"]
[ext_resource type="Texture2D" uid="uid://cgyegxeda1mdf" path="res://assets/brackeys_platformer_assets/sprites/world_tileset.png" id="2_yqjtg"]
[ext_resource type="PackedScene" uid="uid://ct26ixf6dfdec" path="res://scenes/platform.tscn" id="3_lnu2h"]
[ext_resource type="PackedScene" uid="uid://rbfbwxr7wsro" path="res://scenes/coin.tscn" id="4_lbhrr"]
[ext_resource type="PackedScene" uid="uid://ddnw180bowxn2" path="res://scenes/killzone.tscn" id="5_iywne"]
[ext_resource type="PackedScene" uid="uid://cj35suv0ggfps" path="res://scenes/slime.tscn" id="6_p57ef"]
[ext_resource type="FontFile" uid="uid://bxvk0pw18y75o" path="res://assets/brackeys_platformer_assets/fonts/PixelOperator8.ttf" id="7_u5sy4"]
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texture = ExtResource("2_yqjtg")
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -6.04402, 8, 0.343967, -8, -1.32674)
10:0/0 = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.74919, 8, -5.84747, 8, 0.933629, -8, 0.933629)
11:0/0 = 0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.74919, 8, -8, 8, -1.32674, -8, 0.933629)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -6.04402, 8, 0.343967, -8, -1.32674)
10:1/0 = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.74919, 8, -5.84747, 8, 0.933629, -8, 0.933629)
11:1/0 = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.74919, 8, -8, 8, -1.32674, -8, 0.933629)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0 = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -6.04402, 8, 0.343967, -8, -1.32674)
10:2/0 = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.74919, 8, -5.84747, 8, 0.933629, -8, 0.933629)
11:2/0 = 0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5.74919, 8, -8, 8, -1.32674, -8, 0.933629)
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
0:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
0:5/0 = 0
1:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
1:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
0:7/0 = 0
1:7/0 = 0
3:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
6:10/0 = 0
0:11/0 = 0
1:11/0 = 0
2:11/0 = 0
3:11/0 = 0
4:11/0 = 0
5:11/0 = 0
0:12/0 = 0
1:12/0 = 0
2:12/0 = 0
3:12/0 = 0
4:12/0 = 0
0:13/0 = 0
1:13/0 = 0
2:13/0 = 0
3:13/0 = 0
4:13/0 = 0
5:13/0 = 0
0:14/0 = 0
1:14/0 = 0
2:14/0 = 0
3:14/0 = 0
4:14/0 = 0
0:15/0 = 0
1:15/0 = 0
2:15/0 = 0
3:15/0 = 0
1:4/0 = 0
2:4/size_in_atlas = Vector2i(3, 3)
2:4/0 = 0
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physics_layer_0/collision_layer = 1
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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"update": 0,
"values": [Vector2(-30, 27)]
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loop_mode = 2
tracks/0/type = "value"
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[node name="Camera2D" type="Camera2D" parent="Player"]
zoom = Vector2(4, 4)
limit_bottom = 90
position_smoothing_enabled = true
[node name="killzone" parent="." instance=ExtResource("5_iywne")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="killzone"]
position = Vector2(0, 118)
shape = SubResource("WorldBoundaryShape2D_p57ef")
[node name="coins" type="Node" parent="."]
[node name="Coin" parent="coins" instance=ExtResource("4_lbhrr")]
position = Vector2(5, -38)
[node name="Coin2" parent="coins" instance=ExtResource("4_lbhrr")]
position = Vector2(72, 56)
[node name="Coin3" parent="coins" instance=ExtResource("4_lbhrr")]
position = Vector2(-1, 40)
[node name="Coin4" parent="coins" instance=ExtResource("4_lbhrr")]
position = Vector2(-29, 0)
[node name="Coin5" parent="coins" instance=ExtResource("4_lbhrr")]
position = Vector2(407, 8)
[node name="Coin6" parent="coins" instance=ExtResource("4_lbhrr")]
position = Vector2(424, 8)
[node name="platforms" type="Node" parent="."]
[node name="Platform" parent="platforms" instance=ExtResource("3_lnu2h")]
position = Vector2(-30, 27)
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libraries = {
&"": SubResource("AnimationLibrary_u5sy4")
}
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[node name="Platform2" parent="platforms" instance=ExtResource("3_lnu2h")]
position = Vector2(177, 37)
[node name="AnimationPlayer" type="AnimationPlayer" parent="platforms/Platform2"]
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&"": SubResource("AnimationLibrary_iywne")
}
autoplay = "new_animation"
[node name="Slime" parent="." instance=ExtResource("6_p57ef")]
position = Vector2(300, 49)
[node name="Slime2" parent="." instance=ExtResource("6_p57ef")]
position = Vector2(87, 65)
[node name="labels" type="Node" parent="."]
[node name="Label" type="Label" parent="labels"]
offset_left = -1.0
offset_top = -14.0
offset_right = 97.0
offset_bottom = 12.0
theme_override_colors/font_color = Color(0.220638, 0.026723, 0.17129, 1)
theme_override_fonts/font = ExtResource("7_u5sy4")
theme_override_font_sizes/font_size = 8
text = "space to jump
"
[node name="Label3" type="Label" parent="labels"]
offset_left = 287.0
offset_top = 15.0
offset_right = 385.0
offset_bottom = 41.0
theme_override_colors/font_color = Color(0.220638, 0.026723, 0.17129, 1)
theme_override_fonts/font = ExtResource("7_u5sy4")
theme_override_font_sizes/font_size = 8
text = "yikes!
"
[node name="Label4" type="Label" parent="labels"]
offset_left = 192.0
offset_top = 52.0
offset_right = 290.0
offset_bottom = 78.0
theme_override_colors/font_color = Color(0.220638, 0.026723, 0.17129, 1)
theme_override_fonts/font = ExtResource("7_u5sy4")
theme_override_font_sizes/font_size = 8
text = "careful!
"
[node name="ScoreLabel" type="Label" parent="labels"]
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offset_top = -40.0
offset_right = 399.0
offset_bottom = -14.0
theme_override_colors/font_color = Color(0.220638, 0.026723, 0.17129, 1)
theme_override_fonts/font = ExtResource("2_0tnpc")
theme_override_font_sizes/font_size = 8
text = "You got X coins"