Files
friggenlearnit/scripts/killzone.gd
2025-03-22 20:21:52 -04:00

17 lines
311 B
GDScript

extends Area2D
@onready var timer = $Timer
func _on_body_entered(body:Node2D) -> void:
print("dead.")
body.get_node("CollisionShape2D").queue_free()
Engine.time_scale = 0.5
timer.start()
func _on_timer_timeout() -> void:
print("reloading")
Engine.time_scale = 1.0
get_tree().reload_current_scene()