extends CharacterBody2D @onready var mysprite = $AnimatedSprite2D const SPEED = 100.0 const JUMP_VELOCITY = -250.0 func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("jump") : if is_on_floor(): velocity.y = JUMP_VELOCITY # gets dir -1,0,1 var direction := Input.get_axis("move_left", "move_right") #flip sprite var flippy = direction<0 mysprite.flip_h = flippy if is_on_floor(): if direction==0: mysprite.play("default") else: mysprite.play("run") else: mysprite.play("jump") if direction: velocity.x = direction * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) move_and_slide()